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Table of Contents

Thesis Introduction

Thesis Conclusion

Chap 1. The Uncanny Valley

History of the Valley

The Uncanny Valley Chart

The Uncanny Valley and Film/Animation

The Uncanny Valley and Video Games

The Uncanny Valley and the Soul

Crossing the Uncanny Valley

Chap 2. Character Design

Character Design/Character Sheet

Character Archetypes

Talk with Tony Chance

Interview with Stan Winston

Practical Interruption

Chap 3. Character Animation

Character Biped & Quadped

Character Gesture and the brain

Character Motion Systems

Image Metrics Animation

Practical Interruption

Chap 4. Conclusion

Thesis Conclusion

Bibliography

Chapter 1.2

The Uncanny Valley Chart

This version of the chart has been edited to show the most well known modern media animations and live actions to give you a better understanding of what the valley is and how characters are judged. At a first glance you will notice that the most “commercially” successful animations and live actions all hit the high graph and the ones that failed at the box office all fall well below the graph of plastic or lifeless.

 

 

Continue to Chapter 1.3 - The Uncanny Valley & Film/Animation