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Table of Contents

Thesis Introduction

Thesis Conclusion

Chap 1. The Uncanny Valley

History of the Valley

The Uncanny Valley Chart

The Uncanny Valley and Film/Animation

The Uncanny Valley and Video Games

The Uncanny Valley and the Soul

Crossing the Uncanny Valley

Chap 2. Character Design

Character Design/Character Sheet

Character Archetypes

Talk with Tony Chance

Interview with Stan Winston

Practical Interruption

Chap 3. Character Animation

Character Biped & Quadped

Character Gesture and the brain

Character Motion Systems

Image Metrics Animation

Practical Interruption

Chap 4. Conclusion

Thesis Conclusion

Bibliography

Chapter 3.4

Practical Interpretation

“The walk cycle can have winning and losing impact to the overall animation” Michele Bousquet 3ds Max Animation with Biped , (2006, Focal Press)

I have embedded an experimental biped walk cycle animation that I created to show the impact of a simple 10 step 20mm com step cycle.

I composited the 3d object onto some live action footage, to find out if there was an increased emotional response. I added some lighting effects but didn't take the time to add the shadow mapping. I found that compositing a 3d object onto live action footage does add impact to the character.

Taken this further I decided to shoot some more live action footage but placing real actors to interact with the polygon mesh character. This is by no means an outcome based on my research as I intend to produce that in May 2009 for my final major project.

 

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