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Table of Contents

Thesis Introduction

Thesis Conclusion

Chap 1. The Uncanny Valley

History of the Valley

The Uncanny Valley Chart

The Uncanny Valley and Film/Animation

The Uncanny Valley and Video Games

The Uncanny Valley and the Soul

Crossing the Uncanny Valley

Chap 2. Character Design

Character Design/Character Sheet

Character Archetypes

Talk with Tony Chance

Interview with Stan Winston

Practical Interruption

Chap 3. Character Animation

Character Biped & Quadped

Character Gesture and the brain

Character Motion Systems

Image Metrics Animation

Practical Interruption

Chap 4. Conclusion

Thesis Conclusion

Bibliography

Table of Contents

Thesis Introduction

 

Chapter 1 .....................The Uncanny Valley

 

1.1 .................................................................................... History of the Valley

1.2 ........................................................................... The Uncanny Valley Chart

1.3 ................................................ The Uncanny Valley and Film/Animation

1.4 .................................................... The Uncanny Valley and Video Games

1.5 ............................................................... The Uncanny Valley and the Soul

1.6 ........................................................................ Crossing the Uncanny Valley

 

Chapter 2 ....................... Character Design

 

2.1 ......................................................... Character Design/Character Sheet

2.2 . ............................................................................. Character Archetypes

2.3 ............................................................................... Talk with Tony Chance

2.4 ........................................................................ Interview with Stan Winston

2.5 .................................................................................... Practical Interruption

 

Chapter 3 ................ Character Animation

 

3.1 ................................................................ Character Biped & Quadped

3.2 ......................................................... Character Gesture and the brain

3.3 ....................................................................... Character Motion Systems

3.4 ......................................................................... Image Metrics Animation

3.5 ................................................................................. Practical Interruption

 

Chapter 4 .................................... Conclusion

 

4.1 ................................................................ Thesis Conclusion

 

Bibliography